Thank you for visiting the Raging Gazebo site. By using the Raging Gazebo site, you agree to our Privacy Policy . Please take a moment to read.

Skip to content
Raging Gazebo Posts
  • Raging Gazebo Posts
  • Video Game News & Opinions
    • Gaming Industry News
    • Cheats & Tips
    • Previews & Sales
    • Reviews & Opinions
  • Giveaways
    • Giveaway Winners
    • Completed Giveaways
    • Terms and Conditions
  • Shop
  • Retail Location

Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience

Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good

Days Gone Review – A Tense Open World Survival

Gris Review – A Sound Platforming Adventure

Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

Horizon Chase Turbo Review – Old-School Inspired Arcade Racing Perfected

Category: Game Design

Easily Create Your Own NES Games – A Preview of NESmaker, A Game Developing Tool Now Live on Kickstarter

A Simpler Way of Creating Your 8-Bit Games It’s no question that indie developers, amateur game designers and gaming enthusiasts all dabble in creating their very own 8-bit nostalgic inducing […]

January 15, 2018January 15, 2018 david All, Editor's Picks, Featured, Game & Software Engineering, Game Design, Game Development, Gaming, Previews, Releases & Sales

Game Design: Are Multiplayer FPS Games Genetically Repetitive?

Today we ask the question: Are multiplayer FPS games genetically repetitive? It’s a question that game developers have to deal with constantly when building a new multiplayer FPS game. We may not […]

September 16, 2017September 16, 2017 shanna All, Game & Software Engineering, Game Design, Gaming

Game Design: How MOBA’s Fight Repetitive Gameplay

Last week we looked at replay value in single player games. Today we’ll be taking a look at a specific type of multiplayer game and how they deal with repetitive gameplay. […]

September 9, 2017September 11, 2017 shanna All, Game & Software Engineering, Game Design

Game Design: How Important is Replay Value in a Single Player Game?

We’ve previously looked at the plot and narrative in multiplayer games and AI in survival games. Today we’ll be thinking about replay value. More specifically, we’ll be looking at replay […]

September 2, 2017September 2, 2017 shanna All, Game & Software Engineering, Game Design

Game Design: Are ‘Good’ Microtransactions Possible?

Whether it is a free game or a paid one, all developers would like to make a little extra cash from their game if they can. One of the best […]

August 26, 2017August 26, 2017 shanna All, Game & Software Engineering, Game Design

Game Design: How Important is AI in a Survival Game?

Survival games are some of the most popular games right now, but only a handful really stand out. However, we’ll be taking a look at the entire genre today. AI […]

August 19, 2017August 19, 2017 shanna All, Game & Software Engineering, Game Design

Is It Time for the Demo to Be Replaced?

Demos have been around a very long time however, in recent years their number has dwindled. This has happened for various reasons ,but we won’t be looking into them today. […]

August 17, 2017August 17, 2017 shanna All, Business & Industry, Game & Software Engineering, Game Design, Gaming

Game Design: Is a Narrative Important in Multiplayer Games?

Last week we asked whether or not multiplayer games need a good backstory to be successful. We came to the conclusion that gameplay and genre are much more important for […]

August 12, 2017August 14, 2017 shanna All, Game & Software Engineering, Game Design

Now Hiring: NexusMods Looking for UI Designer/Front End Developer in UK location

  Talented game designers, tech developers and creative minds haul in for a look at a new job opening in the mod-nation of gaming. Nexusmods – popular hub for all […]

August 9, 2017December 16, 2017 david All, Game & Software Engineering, Game Design

Game Design: Does a Multiplayer Game Need a Strong Backstory?

For today’s Game Design article, we’ll be taking a look at whether or not a multiplayer game needs a strong backstory. Do they need to be surrounded by plot or […]

August 5, 2017August 5, 2017 shanna All, Game Design, Gaming

Posts navigation

Older posts
Recent Posts
  • Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience
  • Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good
  • Days Gone Review – A Tense Open World Survival
  • Gris Review – A Sound Platforming Adventure
  • Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

Raging Gazebo Corporate | Privacy Policy

Proudly powered by WordPress | Theme: NewsAnchor by aThemes.