Category: Game Development
Deconstructing an Android Development Environment with Android Studio on Windows
If you have Android Studio and the associate SDKs then there may be a time in which you are looking for a fresh install or you might be looking for […]
Easily Create Your Own NES Games – A Preview of NESmaker, A Game Developing Tool Now Live on Kickstarter
A Simpler Way of Creating Your 8-Bit Games It’s no question that indie developers, amateur game designers and gaming enthusiasts all dabble in creating their very own 8-bit nostalgic inducing […]
Unreal Engine: Main Menu Bar
We’ve previously covered the basic Unreal Engine before but today we’ll be starting to look at the aspects in more depth. This should give you a greater understanding of what […]
Unreal Engine: Running the Build Process and Playing the Level
Now that you’ve spent a lot of time with the Unreal Engine and our newly created level, you should be able to notice that the light leaks under the wall. […]
Unreal Engine: Editing Placed Actors in the Level
Last time we placed a bunch of actors into the level. Today we’ll be covering how to edit these actors and apply Materials to them to change how they look. […]
Unreal Engine: Completing the Small Room
Last time we looked at how to add lights and an atmosphere to out new Empty Level. Today we’ll be adding new assets to the level so we can get […]
Unreal Engine: Adding Lights and Atmosphere
So far we’ve looked at creating a level and adding basic assets to an Empty Level. Today we’ll be looking a bit more at adding actors to our newly created […]
Unreal Engine: Adding Actors to an Empty Level
Earlier this week we looked at how to create a new Level. If you want to follow along with today’s article then you’ll need a new Empty Level for us […]
Unreal Engine: Creating, Saving and Opening Levels
Earlier this week we took at look at how to navigate the 3D Viewport. Today we’ll be moving forwards slightly by taking a little look at Levels. We’ll be covering […]
Unreal Engine: Navigating the 3D Viewport
We’ve previously looked at the UI but we didn’t look at the 3D viewport very much. So today, we’ll be going over how to navigate through the Viewport. You should […]