Tag: Android native development
Configuring Android Studio for Native (C/C++) Development with Java Support
After setting up the Android development environment then it is time to start development of your game, UFO Tap Attack. Within a few minutes working with this tutorial you will […]
Configuring the Game Development Environment for UFO Tap Attack
The first steps to becoming an Android game programmer is configuring your development environment on your PC. There are more steps than visiting the Android website and downloading an installation […]
How to create an Android signed APK in Eclipse
So, you are ready to share your Android application or game to the world. Congratulations! However, before you are able to you must sign your Android application package (APK), in order to upload your […]
‘Running Android Lint’ has encountered a problem. – java.lang.NullPointerException
Do you know how to get Lint to run, in Eclipse, for a Native project? Currently, as a work around, I am turning off the lint checks through Window-Preferences-Android-Lint Error […]
Android Emulator Issue: The Android emulator process has unexpectedly stopped running.
While developing a fully native application (Hello World with C/C++ using Eclipse for Android (Full) Native Development), the error message, “The Android emulator process has unexpectedly stopped running. The instance […]
Hello World with C/C++ using Eclipse for Android (Full) Native Development
If an Android game or app requires performance, a close relationship with the OS, and/or a tight interface with the device’s hardware then the Android’s Native Development Kit (NDK) is […]
Android Compiler Issue: “Error: No resource found that matches the given name (at ‘icon’ with value ‘@drawable/ic_launcher’).”
If the intellisense or the compiler catches the issue “… AndroidManifest.xml:11: error: Error: No resource found that matches the given name (at ‘icon’ with value ‘@drawable/ic_launcher’).” within Eclipse or Android […]
Parsing Blender 3D Files *.blend – (1 of 3)
Blender 3D is a modeling software used to develop animated films, video games, etc. The software application is open source and free to download and to use. This makes the […]
Parsing Blender 3D Files *.blend – (3 of 3) Linking Blender Objects and Components
This article is the third part of Parsing Blender 3D Files. If you have not read the first and second articles of this series, please do so to get a […]
C++ Enumerations
An enumeration is a data type with a set of named variable values that is defined by the programmer. The strength behind enumerations is the ability to name a set […]