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Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience

Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good

Days Gone Review – A Tense Open World Survival

Gris Review – A Sound Platforming Adventure

Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

Horizon Chase Turbo Review – Old-School Inspired Arcade Racing Perfected

Tag: Android NDK

Et tu, Android?

Deconstructing an Android Development Environment with Android Studio on Windows

If you have Android Studio and the associate SDKs then there may be a time in which you are looking for a fresh install or you might be looking for […]

January 26, 2018January 28, 2018 Denim All, Game & Software Engineering, Game Development
development environment

Configuring the Game Development Environment for UFO Tap Attack

The first steps to becoming an Android game programmer is configuring your development environment on your PC. There are more steps than visiting the Android website and downloading an installation […]

November 19, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development
Signed APK in Eclipse

How to create an Android signed APK in Eclipse

So, you are ready to share your Android application or game to the world.  Congratulations!  However, before you are able to you must sign your Android application package (APK), in order to upload your […]

October 29, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development
'Running Android Lint' has encountered a problem. - java.lang.NullPointerException

‘Running Android Lint’ has encountered a problem. – java.lang.NullPointerException

Do you know how to get Lint to run, in Eclipse, for a Native project? Currently, as a work around, I am turning off the lint checks through Window-Preferences-Android-Lint Error […]

October 28, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development

Android Emulator Issue: The Android emulator process has unexpectedly stopped running.

While developing a fully native application (Hello World with C/C++ using Eclipse for Android (Full) Native Development), the error message, “The Android emulator process has unexpectedly stopped running.  The instance […]

July 8, 2016October 8, 2016 Denim All
Android Toy

Hello World with C/C++ using Eclipse for Android (Full) Native Development

If an Android game or app requires performance, a close relationship with the OS, and/or a tight interface with the device’s hardware then the Android’s Native Development Kit (NDK) is […]

July 8, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development

Android Compiler Issue: “Error: No resource found that matches the given name (at ‘icon’ with value ‘@drawable/ic_launcher’).”

If the intellisense or the compiler catches the issue “… AndroidManifest.xml:11: error: Error: No resource found that matches the given name (at ‘icon’ with value ‘@drawable/ic_launcher’).” within Eclipse or Android […]

July 4, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development
Blender Logo

Parsing Blender 3D Files *.blend – (1 of 3)

Blender 3D is a modeling software used to develop animated films, video games, etc. The software application is open source and free to download and to use. This makes the […]

January 28, 2015January 25, 2017 Denim All, Game & Software Engineering, Parsing Data Files
Blender Logo

Parsing Blender 3D Files *.blend – (2 of 3) Blender Objects

This article is the second part of Parsing Blender 3D Files. If you have not read the first article of this series please do so to get a full understanding […]

January 26, 2015January 25, 2017 Denim All, Game & Software Engineering, Game Development, Parsing Data Files
Blender Logo

Parsing Blender 3D Files *.blend – (3 of 3) Linking Blender Objects and Components

This article is the third part of Parsing Blender 3D Files. If you have not read the first and second articles of this series, please do so to get a […]

January 21, 2015January 25, 2017 Denim All, Game & Software Engineering, Game Development, Parsing Data Files

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  • Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience
  • Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good
  • Days Gone Review – A Tense Open World Survival
  • Gris Review – A Sound Platforming Adventure
  • Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

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