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Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience

Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good

Days Gone Review – A Tense Open World Survival

Gris Review – A Sound Platforming Adventure

Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

Horizon Chase Turbo Review – Old-School Inspired Arcade Racing Perfected

Category: Game & Software Engineering

We believe you, the engineer is the master of your craft, and that you delight in growing your intellect and your tools.

Here, you will find information covering gaming and software engineering topics.

Bloodstained: Ritual of the Night Review – Re-imagining Castlevania Greatness

A New Castle Awaits

August 2, 2019 david All, Game & Software Engineering, Gaming, Reviews & Opinions
Et tu, Android?

Deconstructing an Android Development Environment with Android Studio on Windows

If you have Android Studio and the associate SDKs then there may be a time in which you are looking for a fresh install or you might be looking for […]

January 26, 2018January 28, 2018 Denim All, Game & Software Engineering, Game Development

Easily Create Your Own NES Games – A Preview of NESmaker, A Game Developing Tool Now Live on Kickstarter

A Simpler Way of Creating Your 8-Bit Games It’s no question that indie developers, amateur game designers and gaming enthusiasts all dabble in creating their very own 8-bit nostalgic inducing […]

January 15, 2018January 15, 2018 david All, Editor's Picks, Featured, Game & Software Engineering, Game Design, Game Development, Gaming, Previews, Releases & Sales

Game Design: Are Multiplayer FPS Games Genetically Repetitive?

Today we ask the question: Are multiplayer FPS games genetically repetitive? It’s a question that game developers have to deal with constantly when building a new multiplayer FPS game. We may not […]

September 16, 2017September 16, 2017 shanna All, Game & Software Engineering, Game Design, Gaming

Unreal Engine: Main Menu Bar

We’ve previously covered the basic Unreal Engine before but today we’ll be starting to look at the aspects in more depth. This should give you a greater understanding of what […]

September 13, 2017September 16, 2017 shanna All, Game & Software Engineering, Game Development

Unreal Engine: Running the Build Process and Playing the Level

Now that you’ve spent a lot of time with the Unreal Engine and our newly created level, you should be able to notice that the light leaks under the wall. […]

September 11, 2017September 12, 2017 shanna All, Game & Software Engineering, Game Development, Unreal Engine Tutorials & Support

Game Design: How MOBA’s Fight Repetitive Gameplay

Last week we looked at replay value in single player games. Today we’ll be taking a look at a specific type of multiplayer game and how they deal with repetitive gameplay. […]

September 9, 2017September 11, 2017 shanna All, Game & Software Engineering, Game Design

Unreal Engine: Editing Placed Actors in the Level

Last time we placed a bunch of actors into the level. Today we’ll be covering how to edit these actors and apply Materials to them to change how they look. […]

September 8, 2017September 12, 2017 shanna All, Game & Software Engineering, Game Development, Unreal Engine Tutorials & Support

Unreal Engine: Completing the Small Room

Last time we looked at how to add lights and an atmosphere to out new Empty Level. Today we’ll be adding new assets to the level so we can get […]

September 6, 2017September 12, 2017 shanna All, Game & Software Engineering, Game Development, Unreal Engine Tutorials & Support

Unreal Engine: Adding Lights and Atmosphere

So far we’ve looked at creating a level and adding basic assets to an Empty Level. Today we’ll be looking a bit more at adding actors to our newly created […]

September 4, 2017September 12, 2017 shanna All, Game & Software Engineering, Game Development, Unreal Engine Tutorials & Support

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  • Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience
  • Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good
  • Days Gone Review – A Tense Open World Survival
  • Gris Review – A Sound Platforming Adventure
  • Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

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