Category: Game & Software Engineering
We believe you, the engineer is the master of your craft, and that you delight in growing your intellect and your tools.
Here, you will find information covering gaming and software engineering topics.
Bloodstained: Ritual of the Night Review – Re-imagining Castlevania Greatness
A New Castle Awaits
Deconstructing an Android Development Environment with Android Studio on Windows
If you have Android Studio and the associate SDKs then there may be a time in which you are looking for a fresh install or you might be looking for […]
Easily Create Your Own NES Games – A Preview of NESmaker, A Game Developing Tool Now Live on Kickstarter
A Simpler Way of Creating Your 8-Bit Games It’s no question that indie developers, amateur game designers and gaming enthusiasts all dabble in creating their very own 8-bit nostalgic inducing […]
Game Design: Are Multiplayer FPS Games Genetically Repetitive?
Today we ask the question: Are multiplayer FPS games genetically repetitive? It’s a question that game developers have to deal with constantly when building a new multiplayer FPS game. We may not […]
Unreal Engine: Main Menu Bar
We’ve previously covered the basic Unreal Engine before but today we’ll be starting to look at the aspects in more depth. This should give you a greater understanding of what […]
Unreal Engine: Running the Build Process and Playing the Level
Now that you’ve spent a lot of time with the Unreal Engine and our newly created level, you should be able to notice that the light leaks under the wall. […]
Game Design: How MOBA’s Fight Repetitive Gameplay
Last week we looked at replay value in single player games. Today we’ll be taking a look at a specific type of multiplayer game and how they deal with repetitive gameplay. […]
Unreal Engine: Editing Placed Actors in the Level
Last time we placed a bunch of actors into the level. Today we’ll be covering how to edit these actors and apply Materials to them to change how they look. […]
Unreal Engine: Completing the Small Room
Last time we looked at how to add lights and an atmosphere to out new Empty Level. Today we’ll be adding new assets to the level so we can get […]
Unreal Engine: Adding Lights and Atmosphere
So far we’ve looked at creating a level and adding basic assets to an Empty Level. Today we’ll be looking a bit more at adding actors to our newly created […]