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Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience

Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good

Days Gone Review – A Tense Open World Survival

Gris Review – A Sound Platforming Adventure

Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth

Horizon Chase Turbo Review – Old-School Inspired Arcade Racing Perfected

Tag: Programming

Configuring Android Studio for Native (C/C++) Development with Java Support

Configuring Android Studio for Native (C/C++) Development with Java Support

After setting up the Android development environment then it is time to start development of your game, UFO Tap Attack. Within a few minutes working with this tutorial you will […]

January 10, 2017February 4, 2017 Denim All, Game & Software Engineering, Game Development
development environment

Configuring the Game Development Environment for UFO Tap Attack

The first steps to becoming an Android game programmer is configuring your development environment on your PC. There are more steps than visiting the Android website and downloading an installation […]

November 19, 2016February 4, 2017 Denim All, Game & Software Engineering, Game Development

Optimize by Variable Organization (Packing Data)

Most of us when we are writing code either do not think of how we organize our variable declarations or will organize the variable declarations into readable and logical groups. […]

February 1, 2015January 25, 2017 Denim All, Game & Software Engineering, Game Development, Programming Languages
Blender Logo

Parsing Blender 3D Files *.blend – (1 of 3)

Blender 3D is a modeling software used to develop animated films, video games, etc. The software application is open source and free to download and to use. This makes the […]

January 28, 2015January 25, 2017 Denim All, Game & Software Engineering, Parsing Data Files
Blender Logo

Parsing Blender 3D Files *.blend – (2 of 3) Blender Objects

This article is the second part of Parsing Blender 3D Files. If you have not read the first article of this series please do so to get a full understanding […]

January 26, 2015January 25, 2017 Denim All, Game & Software Engineering, Game Development, Parsing Data Files
Blender Logo

Parsing Blender 3D Files *.blend – (3 of 3) Linking Blender Objects and Components

This article is the third part of Parsing Blender 3D Files. If you have not read the first and second articles of this series, please do so to get a […]

January 21, 2015January 25, 2017 Denim All, Game & Software Engineering, Game Development, Parsing Data Files
C++

C++ Enumerations

An enumeration is a data type with a set of named variable values that is defined by the programmer. The strength behind enumerations is the ability to name a set […]

January 9, 2015January 25, 2017 Denim All, Game & Software Engineering, Programming Languages
Recent Posts
  • Marvel’s Spider-Man: The City That Never Sleeps DLC Review – A Near Perfect Addition to an Already Stellar Experience
  • Marvel’s Spider-Man Review – Web-Swinging Never Felt So Good
  • Days Gone Review – A Tense Open World Survival
  • Gris Review – A Sound Platforming Adventure
  • Streets of Rogue Review – Chaotic Sandbox Fun with a Helping of Stealth
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