Unreal Engine: What is Migrating?
Earlier this week we took a look at the Starter Content and the Advanced Lighting Map. So today we’ll be looking at how you move assets from one project to another. Something you might be doing a lot of in the future.
What does “Migrating” mean?
It’s simply the name for moving an asset from one project to another one. Kind of like copy and pasting it.
How to do this
- Select the assets you want to migrate from the Content Browser
- Right click on any of them and choose Asset Actions
- Choose Migrate from the context menu
- The Asset Report box will appear which shows everything that will be migrated. You may want to check the list to confirm it before clicking “OK”
- Make sure you select the correct content folder from another Unreal Engine project. This is where the assets will be sent
- You should see a confirmation message stating the assets were transfered
Simple right? It honestly sounds much more difficult that it actually is. However, trying to migrate assets to something other than a game folder will give you a message that states the assets will only work when correctly placed into a content folder. You will still have the option of selecting a “Yes” or “No” if you’d like to place the content there anyway. It’s a handy little message that lets you know if you’ve correctly placed the assets or not so you can give it another try.
I’d recommend practicing this with some random assets now before you get too involved in whatever project you’re currently working on. This will ensure you have a good understanding of the skill before you really need to use it. This also limits how confused you’ll get when you’re trying to rush towards completion.
This post was provided by Clare from Lunawolf Gaming
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