Unreal Engine: An Overview of the Editors and Tools

All, Game & Software Engineering, Game Development, Unreal Engine Tutorials & Support

Today we’ll be taking a brief look at the different types of Editors and Tools available in the Unreal Engine. At some point, you will most likely need to use most of these in the creation of your game so you should have a rough understanding of what each one does.

Level Editor

This is the main Editor of the Unreal Engine. It’s where you’ll be creating the level of the game and where you’ll place different types of Actors or Blueprints.

When you open a project, the Level Editor is automatically opened for you. You can see the Level Editor in our UI overview here.


Material Editor

In this Editor you can create or edit Materials. These are applied to meshes to adjust it’s cosmetic appearance.


Blueprint Editor

Blueprints are a special asset which is used to make a new type of Actor or script level events. It lets users do this without needing to write any C++ code.

This editor lets you create and modify Blueprints.


Persona Editor

This is the animation editing tool in the Unreal Editor. It’s used to edit a variety of assets and most animation editing will take place in this editor.


Behavior Tree Editor

With this editor it’s possible to script AI for enemies, NPC characters, vehicles, animals and more.


Cascade Editor

This editor is a fully fledged particle effects editor which offers real-time feedback and modular effects editing.


UMG UI Editor

As to be expected, there’s a visual UI editor which modify’s the in-game UI the player can see. It manages things such as the in-game HUD, menu’s and other graphics.


Mantinee Editor

While this is another animation editor, it’s much more specialized than the Persona Editor. This one is dedicated to cinematics and dynamic gameplay events.


Physics Asset Tool Editor

This editor is also called PhAT for short ans it used to create skeletal meshes.


Static Mesh Editor

Users can utilize this software to preview the look and other properties of a Static Mesh.


Sound Cue Editor

With this editor, it’s possible to combine and mix sounds to produce a single mixed “output” which is called a “Sound Cue”.


Paper2D Sprite Editor

This is mostly for those looking to create a 2D game. It lets you create and edit 2D sprites or icons.


Paper2D Flipbook Editor

As the name suggests, it’s a 2D animation editor.



This post was provided by Clare from Lunawolf Gaming

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